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Will Wright Quotes
«And so from that, I've always been fascinated with the idea that complexity can come out of such simplicity.»
Author: Will Wright
«I think the primary thing that's made the Sims popular is that they're accessible,»
Author: Will Wright
«change people's perceptions of reality»
Author: Will Wright
«City planning just doesn't sound that interesting, but when you're actually the one making all the decisions and deciding where to put the freeways, all of a sudden it gets extremely interesting,»
Author: Will Wright
«It's rewarding to be able to change people's perceptions of reality, ... They just see their environment in a different way. They have a kind of different-colored glasses that they can see their world in. To me, that's really cool -- when games can change you.»
Author: Will Wright
«These games contain elements of all the other mediums before -- books, movies, television, theater, toys, and architecture.»
Author: Will Wright
«[Most American cities began life around some basic means of production, like mining or manufacturing.] People come in to work at the factory, ... and the goods from that factory are sent out to other cities or across the region. But over time, smaller services start building up within the city, like little grocery stores or gas stations, that are servicing needs within the community. The internal infrastructure gets larger and larger, and over time it becomes the biggest part of the city -- the city producing goods and services for itself.»
Author: Will Wright
«Imagine a game that can sense your interests, emotional states and abilities,»
Author: Will Wright
«In some ways I find the mouse to be a much more advanced device than your typical game controller, ... It is generally easier to learn because of the visual nature of its interface and has far more consistency across applications. The mouse is still rapidly changing (more buttons, mouse wheels), in a sense it represents the evolution of a new language based on micro-gestures of your hand and fingers. Whatever the device is, I think this new spatial/gesture language represents the most probable future of input devices.»
Author: Will Wright
«I found very quickly that I was having more fun creating these islands in this little program than I was bombing them in the game. And that was what evolved into 'SimCity,'»
Author: Will Wright