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Report on "Computer Games and Society"

Date Submitted: 09/10/2006 01:22:04
Category: / Literature / Creative Writing
Length: 3 pages (806 words)
Report on "Computer Games & Society" <Tab/>Since games developed violence started increasing. Playing violent video games like Doom, Wolfe stein 3D or Mortal Combat can increase a person's aggressive thoughts, feelings and behaviour both in laboratory settings and in actual life. These kinds of violent games can affect the person's behaviour. Children could be affected negatively by violence computer games or other video games. One of the dangerous affect …
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…TV and movies, that influence a lot of how the world is today. Work Cited http://www.kidsource.com/kidsource/content2/video.games.html http://www.ucalgary.ca/~dabrent/380/webproj/sue.html http://culturalpolicy.uchicago.edu/conf2001/papers/funk1.html http://www.ucalgary.ca/~dabrent/380/webproj/sue.html ( i only took the idea of violence and games, and I summarized them in my own words and I wrote what I know about the topic) 
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